AI Insights · Timothy · July 2024
Top 5 Boxing Games on Android in Ukraine: Q2 2024
Discover the performance trends of the top 5 boxing games on the Android platform in Ukraine during Q2 2024, including downloads, revenue, and active users.
In the second quarter of 2024, the top 5 boxing games on the Android platform in Ukraine demonstrated varied performance metrics, showcasing interesting trends in downloads, revenue, and weekly active users. The data, sourced from Sensor Tower, provides a detailed snapshot of the quarter's activity.
Arm Wrestling Master had a steady flow of downloads, starting the quarter with 3.2K and experiencing a slight dip mid-quarter, before ending with approximately 1.7K. The game's weekly active users fluctuated, beginning at 14K and dipping to around 9.4K in late May, before rising again to 13.3K in mid-June. Despite these fluctuations, the game maintained a consistent user engagement.
EA SPORTS™ UFC® Mobile 2 saw a steady revenue stream, peaking at about $5 in mid-April and maintaining around $3-$4 weekly throughout the quarter. Downloads showed a significant increase in May, reaching 2.3K, followed by a slight decline, ending June with 1.8K. Active users remained relatively stable, averaging around 12K, with a slight dip to 10.4K in early June.
I, The One — Fun Fighting Game experienced a peak in downloads with 3.4K in late April, followed by a decline to around 1.1K by the end of June. Weekly active users mirrored this trend, starting at 9.3K, peaking at 10.8K in late May, and then dropping to 5.7K by the end of the quarter.
Punchy Race: Run & Fight Game had a notable increase in downloads, peaking at 1.8K in late May, before dropping to about 500 by the end of June. Active users saw a similar trend, starting at 2.8K, peaking at 4.3K in late May, and then declining to 2.6K by the end of the quarter.
Real Boxing 2 maintained a consistent revenue stream of around $3-$5 weekly. Downloads varied, peaking at 1.4K in late May and tapering off to around 700 by the end of June. The game saw an increase in active users, starting at 2.1K, reaching a high of 3.2K in late May, and then settling at around 1.8K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.